INDUSTRY. METAVERSE ROUND TABLE
JEREMY HOCHMAN: There are two major developments going on right now with regards to the metaverse. One is a set of ecosystems, designed to create virtual worlds that people are meant to interact inside of. The other is a set of technologies – hardware and software – that will place people into these virtual environments. Megapixel does a heck of a lot more than just LED video processing. We drive innovation in high-bandwidth data distribution, invent and create display technologies – such as MicroLED SMD pixels, light field display technology and more. Most of this tech goes into special projects or is licensed by third-party manufacturers, but I’m excited to see how it gets put together over the next few years. Today, we fit in by ingesting video data from Unreal or Unity and distributing it – along with a massive amount of metadata – to LED tiles, to output to large displays. We’re bridging the gap between metaverse worlds and the displays they’re consumed on. ALANNA ROAZZI-LAFORET: At Decrypt Studios, we create metaverse experiences and activations for clients, that focus
and services, such as our dedicated vGPU platform, supporting public and private cloud workstations and access to Nvidia’s Omniverse Enterprise. MARCUS BRODERSEN: The metaverse is ultimately about people accessing experiences, and those are all about how we drive and deliver content. At Pixotope, we’re building a platform for virtual production, which we see as one perspective of the metaverse. Our mission is to create viable paths for all creators – especially those within traditional video-based media, such as broadcasting, film, advertising, live events and streaming – to enter into the virtual production space. We do this by creating tools to create and integrate fully interactive, real-time, photorealistic graphics with high-end live video.
Built on USD, Nvidia Omniverse is our platform for simulation and 3D design collaboration, that serves as the connective tissue for physically accurate 3D virtual worlds. It enables designers, artists and reviewers anywhere around the globe to work together in real time, across leading software applications in a shared virtual world. CARL NOBLE: The building blocks of the metaverse, such as real-time 3D graphics, spatial computing and advanced display interfaces, can require so much in terms of computing power. With Scan’s expertise and background in powering advanced workflows, providing solutions to power the metaverse is our area of focus. Scan 3XS workstations are designed to seamlessly process 3D, VR and XR workflows. We also provide expertise
“There are two major developments going on right now with regards to the metaverse. One is a set of ecosystems... the other is a set of technologies”
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