INDUSTRY. METAVERSE ROUND TABLE
JAMIE ALLAN Media, entertainment & broadcast industry lead EMEA, Nvidia
MARCUS BRODERSEN CEO, Pixotope
JEREMY HOCHMAN Founder, Megapixel VR
DAVID LEVY Director business development, global solutions, Arri
CARL NOBLE Pro video creative lead, Scan
W hile production technologies and practices are constantly evolving, there are only a few great epochs of filmmaking. In recent decades, the prevalence of CGI and dawn of digital cameras have been perhaps the most notable turning points. Looking ahead, though – and not quite as far as some may assume – we may see the most pivotal development of all rove into view. In the metaverse, we find a proposed wonderland of media content. Once established, it’s sure to change the game as we know it. But what, exactly, is in the pipeline? In providing many of the crucial blocks of the production metaverse, how are each of you feeding into a larger whole? PAUL SALVINI: DNEG specialises in the creation of high-end digital content. Worldbuilding would be a concise way to put it. They can be highly realistic and
ALANNA ROAZZI-LAFORET Co-founder, Decrypt Studios
PAUL SALVINI Global CTO, DNEG
52. DEFINITIONMAGAZINE.COM
Powered by FlippingBook