DEFINITION June 2018

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FEATURE AUGMENTED REALITY

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SPACE RACE 2 In the second part of this new series we introduce bleeding edge technology from an award- winning British company who are blending the real world with the virtual one

WORDS JULIAN MITCHELL

that attaches to professional level broadcast cameras to effectively capture space data including depth and camera controls. Really a software company, Ncam has moved on from just using the depth tracking camera device to offer the highest quality camera tracking, pre-visualisation and augmented reality services. The real challenge is to bring the world of VFX in to a real- time environment and they’re further down that road than you might think.

ast month we looked at volumetric capture where

in a dedicated studio which is expensive to build, maintain and commercialise. Also to convert your huge amount of capture data takes a large amount of processing power and time. But it’s early days. We’ll follow the technology and what early adopters like Intel and Microsoft do with it. Intel has recently volumetrically captured a full scene from a Western film with horses and buildings included – to do what with we don’t know. A company which has been on the edge of new capture for a while is Ncam Technologies. Its only piece of hardware is a camera sensor bar

multiple cameras capture the ‘volume’ of a space in a 360˚ environment. The advantages are hugely realistic capture and fantastic representation of clothing and faces, mostly avoiding the ‘uncanny valley’ effect that we have seen in other CGI capture. Having captured in 360° you can then change your views at will, moving the camera where you want it within the volume of space. The downsides are that you are stuck with the lighting that you capture which is usually purposely flat. You have to capture

ABOVE Tackle difficult lighting with Ncam Technologies third ground-breaking product: Extreme.

REAL DEPTH Sensing depth was obviously something that Ncam offered

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DEFINITION JUNE 2018

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