FEED Winter 2022 Newsletter

155 Real estate THE PEOPLE BEHIND THE PERCENTAGES The quant survey allowed MTM to deep dive into some of the gamer audiences of most interest. It surveyed the following cross-sections in the UK and US:

Immersion and narrative forms of gameplay are more important for minority audiences:

Immersion #1 Non-cis Immersion #2 Great story #3 POC – UK

Market

UK: 1222

US: 1273

Gender

Female: 1236

Male: 1142

LGBTQ+, POC – US, Cognitive disability

Non-cis: 111

Sexuality

Straight: 1766

LGBTQ+: 729

Ethnicity

White, UK: 936

White, US: 758

Immersive gameplay tops the ranks for non-cis players, with good narrative ranking highly for UK-based POCs.

POC, UK: 276

POC, US:515

Disability

Physical: 411

Cognitive: 712

Sensory: 240

WATCH THIS VIDEO WITH QR CODE

GROWING UP QUEER AND NOT BEING ABLE TO EXPRESS THAT TO MY FAMILY, GAMING WAS A HUGE STAPLE IN MY LIFE AND I WAS ALLOWED TO BE WHOEVER I WANTED TO BE – WHICH WAS ME

CLIPS FROM THE INTERVIEWS CONDUCTED BY MTM

Another top trend is the frequency of stereotyping, which in turn has a profound effect on gaming habits in certain groups:

82%

62% 61%

61%

57%

51%

50% 48%

% who have seen misrepresentation or stereotyping % who have seen misrepresentation or stereotyping who stopped playing that game

49%

40%

38% 38%

31% 31%

30% 33%

Total

Female Non-cis LGBTQ+ POC – UK POC – US Physical disability

Cognitive disability

@feedzinesocial

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