FEED Issue 06

29 ESPORTS FOCUS Procuction

PUSHING THE LIMITS There are unique challenges that come with an esports event that are typically not a part of a traditional sports production, such as working with non- broadcast standard resolutions and framerates. Other challenges, depending on the gameplay, include capturing a massive number of players both in the gaming environment along with POV cameras. “Esports producers are pushing the limits of broadcasting equipment to tell the story,” says NewTek’s Will Waters.

According to EVS’s Jens Fischer: “Previous workflows for esports have been built around whatever technology was readily available. This means production teams work much more on-the-fly, creating very imaginative programming. The teams’ approach to using more broadcast-standard equipment is to find the most interesting way to produce their live shows, using the technology to their advantage as much as possible.” EVS worked with ESL to create first-of- their-kind in-game replays for live esports tournaments, akin to output that would be

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