FEED Issue 06

27 ESPORTS FOCUS Production

Words by Adrian Pennington

Only a few years ago, esports were operating out of makeshift studios. Today’s events use OB trucks and professional equipment to push the limits of live broadcast

sports has finally moved into the mainstream. You can tell because its merits as a possible Olympic event have finally been debated

– with all the scepticism of middle-age punditry – on BBC Radio. After football, gaming is arguably the second truly global sport and continues to outpace growth predictions. Game- streaming platform Twitch registered 355 billion esports hours viewed last year, and market intelligence company NewZoo forecasts the industry will be worth $1.6bn (£1.2bn) by 2021.

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