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EDITORIAL Editor in chief Nicola Foley nicolafoley@bright.uk.com Senior staff writer Katie Kasperson Features writer Oliver Webb Chief sub editor Matthew Winney Junior sub editors Tabitha John & Kezia Kurtz Contributors Adrian Pennington & Neal Romanek ADVERTISING Sales director Sam Scott-Smith samscott-smith@bright.uk.com 01223 499457 | +447875711967 Sales manager Emma Stevens emmastevens@bright.uk.com 01223 499462 | +447376665779 DESIGN Design director Andy Jennings Magazine design manager Lucy Woolcomb Graphic designer Hedzlynn Kamaruzzaman Junior designer and ad production Holly May
W e live in interesting times as far as production technology goes. At the cutting edge, virtual production is making once-impossible scenes feel routine, while AI is reinventing the workflow wheel at breakneck speed. And yet, at the very same time, filmmakers are looking backwards. Take VistaVision. Just when everything seems to be racing ahead, back comes Paramount’s antique format from the fifties, revived for a new generation and deployed on some of the most acclaimed movies of recent times, including The Brutalist and One Battle After Another . We explore the industry’s renewed love affair with VistaVision, and how it fits into modern-day workflows, with two of its key proponents – DOP Robbie Ryan and Charlotte Barker, director of film restoration and preservation at Paramount Pictures – on page 12. The current interplay between old and new, analogue and digital, is perfectly captured in Fallout , which blends film capture with VP to create a retro-futuristic world. As DOP Bruce McCleery and VP supervisor Dan Smiczek explain, the series leans heavily on previs, film testing and tightly integrated virtual and practical workflows to ensure everything lines up in camera. Read all about it on page 58. Fallout is a prime example of another industry trend we dig into inside this issue – the growing wave of gaming IP making its way to screen. As producers look to tap into the gaming world’s huge audience, studios are increasingly collaborating with developers to preserve the visual language and intent of the original material. We find out more on page 80. Elsewhere, we unpack the rapid rise of vertical drama, speak to Matt Lewis and Seamus McGarvey about the art of the oner and preview upcoming shows including NAB,
PUBLISHING Managing director Andy Brogden
MPTS and Euro Cine Expo. Plus, don’t miss the third edition of our VP supplement The Virtual Frontier – from page 47. Enjoy the issue and see you next time!
Bright Publishing LTD Bright House, 82 High Street, Sawston, Cambridgeshire, CB22 3HJ, UK prices, without tax, where available or converted using the exchange rate on the day the magazine went to press. Definition is published monthly by Bright Publishing Ltd, Bright House, 82 High Street, Sawston, Cambridge, CB22 3HJ. No part of this magazine can be used without prior written permission of Bright Publishing Ltd. Definition is a registered trademark of Bright Publishing Ltd. The advertisements published in Definition that have been written, designed or produced by employees of Bright Publishing Ltd remain the copyright of Bright Publishing Ltd and may not be reproduced without the written consent of the publisher. The content of this publication does not necessarily reflect the views of the publisher. Prices quoted in sterling, euros and US dollars are street
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