EXPERIENCE THE METAVERSE OFFERS OPPORTUNITIES TO
SOCIALISE CREATE $ 80M OWN $ 41B GDP for Second Life was about $650 million in 2021, with nearly $80 million paid to creators NFTs currently have a market cap of $41 billion
TRANSACT $ 54B 60B Every year, $54 billion is spent on virtual goods, almost double the amount spent buying music Approximately 60 billion messages are sent daily on Roblox
200 To date, 200 partnerships with The Sandbox, like Warner Music Group’s music-themed world
$ 18.41B In-game ad spend is set to reach $18.41 billion by 2027
$ 12,000 Average price of a parcel of virtual land doubled in a six-month window in 2021
TOKENOMICS
The birth of virtual real estate could unleash services into the real world to support it – including credit, mortgages and rental agreements. It emphasises that, with the emergence of decentralised finance (DeFi), collateralised lending primitives and the composability of blockchain token-based digital assets, a next-generation
financing company could leverage digital clothing as collateral to underwrite virtual property mortgages. Said enterprise may not be a financing company at all, but a decentralised autonomous organisation (DAO), that may have hypothetically seeded its original balance sheet into a multi-signature wallet to create mortgages.
HOW THE METAVERSE HAS EVOLVED The metaverse is evolving from two decades of gaming and will be built upon gaming infrastructure
23 JUNE 2003 Second Life is released
31 AUGUST 2013 Riot sells out League of Legends finals at Staples Center
15 SEPTEMBER 2014 Microsoft acquires Minecraft for $2.5 billion
11 DECEMBER 2008 Playstation Home is released on Playstation 3
25 AUGUST 2014 Amazon acquires Twitch for $970 million
4 MAY 2007 Runescape reaches one million members
7 OCTOBER 2010 World of Warcraft reaches 12 million subscribers
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