DEFINITION July 2022 - Web

INDUSTRY. METAVERSE ROUND TABLE

JAMIE ALLAN Media, entertainment & broadcast industry lead EMEA, Nvidia

MARCUS BRODERSEN CEO, Pixotope

JEREMY HOCHMAN Founder, Megapixel VR

DAVID LEVY Director business development, global solutions, Arri

CARL NOBLE Pro video creative lead, Scan

W hile production technologies and practices are constantly evolving, there are only a few great epochs of filmmaking. In recent decades, the prevalence of CGI and dawn of digital cameras have been perhaps the most notable turning points. Looking ahead, though – and not quite as far as some may assume – we may see the most pivotal development of all rove into view. In the metaverse, we find a proposed wonderland of media content. Once established, it’s sure to change the game as we know it. But what, exactly, is in the pipeline? In providing many of the crucial blocks of the production metaverse, how are each of you feeding into a larger whole? PAUL SALVINI: DNEG specialises in the creation of high-end digital content. Worldbuilding would be a concise way to put it. They can be highly realistic and

ALANNA ROAZZI-LAFORET Co-founder, Decrypt Studios

PAUL SALVINI Global CTO, DNEG

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