49 VR FOCUS Content Discovery
“I’d like to see the 3D potential of the interface explored. Instead of doing everything in 2D. browsing up and down or left to right, or typing in a search, you should be able to explore the user interface in 3D. We’ll have to invent all these things as we go along.” VR 5G Lest you think VR has run its course and will end up going the way of 3DTV, take note of the ace up Hussenot’s sleeve – 5G. The imminent arrival of 5G mobile signal, with its speed and flexible connectivity, will launch VR to an entirely new level of accessibility and utility, and she’s ready for it.
“5G will have 242 million users in Europe alone by 2025. That’s a hell of a market. My goal is to integrate VR content and services into 5G subscriptions, so the 5G consumer and enterprise market has something useful to play with. If you’re going to buy 5G, you want to see that 5G is good for something. So I think these two markets are going to meet very soon. And if my bets are right, we’re going to see some kind of subsidy coming from the telco operators to help. “To have video content that is immediately available, with content
quality that is so high you feel like you’re there, I think everybody can understand the value of that.”
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