traditional SDI, NDI and any flavour of IP, and we have capabilities for graphics, replay engines, switchers and audio consoles that we can bring into workflows as needed – because productions don’t always come in the same shape and size.” REMOTE TOUCHDOWN EA has been a customer of LTN Global for some years, using their transport networks for the international distribution of numerous EA esports tournaments. At the beginning of 2020, EA approached LTN for Create’s remote production services. It was time for EA’s Madden Bowl 2020, but how were they going to pull off one of EA’s beloved esports events in a snowballing pandemic?
The Madden Bowl tournament kicks-off annually on Super Bowl weekend. The players are almost exclusively professional footballers, among whom EA’s Madden NFL game is hugely popular. Normally, the Madden Bowl would have been produced over a couple of weeks in the EA studio in San Jose, California, with players facing-off in person, using standard, on-premises esports workflows. But this time, EA tasked the LTN team with remote production of the tournament, with players competing live from literally all over the country. “They said, ‘Hey, the pandemic’s just started, but we have to do this event,’” Moran recalls. “‘We have 40 different locations. We have to get multiple, 1080p 60fps high quality, low-latency signals out of all
GLOBAL CONNECTION Multiple IP signals can be transported around the world at LTN
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