FEED Issue 13

13 YOUR TAKE Finding HDR

in the various HDR systems. This has complications for live production, which requires everything to work flawlessly in real time. There are no retransmission options, and obvious bandwidth challenges with producing and delivering 4K content (3840x2160 resolution at 50/60 fps progressive), a situation that is further complicated when HDR is included. OVERCOMING HDR CHALLENGES The industry is slowly moving toward solutions. For example, we can already deliver live ‘colour volume’ mapping: converting SDR to HDR (via inverse tone mapping) or HDR to SDR and distinguishing between different light levels of HDR. We can also enable end- to-end UHD delivery by using live tone mapping to mix live and pre-produced content. This allows content producers to establish native formats and for broadcasters to perform any necessary conversion to ensure all content conforms to a uniform ‘house’ format. HDR can be monetised successfully, because there is such a noticeable upgrade in the viewing experience. In fact, HDR is arguably the best TV improvement since colour displaced black & white. Broadcasters are beginning to increase the

THE IMMEDIATE CHALLENGE FOR THE INDUSTRY IS TO COLLABORATE AND CONVERGE AROUND A SINGLE, LONG TERMHDR FORMAT

amount of content in 1080p50/60 HDR, and 4K television displays are already able to upconvert these images to 2160p. If these sets are able to support HDR, we can deliver an experience that gets extremely close to native 4K HDR viewing. While new innovations such as 8K promise exciting glimpses into the future (8K TVs were a big splash at January’s Consumer Electronics Show in Las Vegas), the most immersive viewing experiences we have ever seen can be achieved today already through far simpler implementations. This is an important consideration, particularly when enormous screen sizes are required to perceive the differences between 4K and 8K resolutions, thus incurring huge costs for the paying consumer and for NEXT-GENERATION IMMERSIVE VIEWING

the industry in providing the necessary infrastructure to deliver it. New immersive technologies are also looking beyond higher spatial resolution. We can see this in the rapid development of emerging innovations, such as 3D immersive sound and 360-degree headsets, which enable augmented, extended and even virtual reality. In the future, they could potentially combine to completely redefine the way we experience video. The immediate challenge for the industry is to collaborate and converge around a single, long-term HDR format. By greatly reducing bandwidth requirements and offering a richer, more lifelike picture, we will see a rapid increase in next- generation immersive UHD/HDR services. For the viewer, it will undoubtedly be a case of ‘seeing is believing’.

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