FEED Spring 2025 Newsletter

>> XR is changing the way stories are told and experienced – making content more adaptive <<

engagement by using innovative ways to display information. This can be done by allowing presenters to immerse themselves and be placed in context with the information they are explaining, and by showing complex data in a more attractive way, making them easier to understand for the audience. Placing the presenter inside the story makes it more believable and interactive, both for the presenter and the audience. We must also bear in mind that, for applications like elections, sports or entertainment, data- driven graphics are essential to display large amounts of data – often coming from external sources in a visually attractive manner. LUIS GARRIDO: XR is redefining storytelling by allowing broadcasters and content creators to craft immersive narratives that were previously impossible to achieve with traditional production techniques. By integrating virtual sets, augmented reality

elements, and real-time rendering on LED walls, XR provides a seamless blend of digital and physical environments, enabling more engaging and dynamic content. Productions no longer need to be confined to a single location; entire worlds can be created and manipulated in real time, offering greater flexibility and creative possibilities. From an audience engagement perspective, XR enhances realism, creating visually compelling scenes that make viewers feel part

WHAT ARE SOME OF THE MAIN CHALLENGES FACED BY BROADCASTERS WHEN INTEGRATING XR INTO PRODUCTION WORKFLOWS?

LUIS GARRIDO: Despite its advantages, integrating XR into broadcast production comes with several challenges. One of the main hurdles is the technical complexity of merging real and virtual elements seamlessly. Ensuring perfect synchronisation between camera tracking, LED panels and real-time rendering software is essential but requires significant expertise and precise calibration.

Any delay or misalignment can break the illusion and disrupt the immersive experience. There is also the issue of talent acquisition. XR requires specialised skills in real-time 3D rendering, virtual cinematography and system integration. Broadcasters face a steep learning curve when adopting these new technologies, making training and upskilling a key element of a successful XR implementation.

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