THE MATRIX RESURRECTIONS PRODUC T I ON .
In this VFX special, DNEG’s Huw Evans breaks down the groundbreaking and meta visual effects used to create the dojo, Exo-Morpheus, the Mega City and the legendary foetus fields Real and Unreal
WORDS. Chelsea Fearnley IMAGES. DNEG ©️ 2021 Warner Bros.
I n 1999, John Gaeta’s VFX team at Manex managed to pull off the impossible, with the Oscar-winning bullet time effect. Using multiple cameras to create the illusion of time slowing down or standing still, it is a visual impression that has since been referenced and used in feature films and video games – changing VFX forever. It’s unsurprising, then, that when Lana Wachowski decided to return to the world of The Matrix two decades later for The Matrix Resurrections , there
was apprehension amongst the VFX department about how to up the ante. It’s now much easier to create photorealism, thanks to advances in capture technology. However, the director didn’t want the visual effects to overpower the beautiful love story between Neo and Trinity. “It’s an upgrade, but where the visuals from previous films were concerned with blurring the lines between reality and unreality, Resurrections feels more relatable. It’s a metaverse that’s equal parts sequel, remake and homage,”
25. MARCH 2022
Powered by FlippingBook