Definition May 2023 - Web

INDUSTRY. METAVERSE ROUND TABLE

“Filmmakers can craft breathtaking visuals with 360° camera angles and first-person perspectives, transporting viewers into the heart of the narrative”

environments, shoot with a virtual camera and by extension, make an entire cinematographic project inside the engine. VR hardware needs to keep evolving, bring higher definition and pixel density, greater frequencies and better lensing systems to become fully usable for cinematography. Tomorrow, we might be able to scout real locations live in VR, attend production meetings, shoot previs and even the real thing itself. VR tech is your gateway to the metaverse, without it, Second Life will be the closest thing we’ll have to a metaverse... PW: VR will play a significant role in shaping the future of cinematography in the metaverse. Filmmakers can craft breathtaking visuals with 360° camera angles and first-person perspectives, transporting viewers into the heart of the narrative. It will inspire new storytelling

PW: Absolutely! This collaborative future is on the horizon with the metaverse, a shared space where diverse creative minds unite to push the boundaries of their respective fields. By pooling their unique talents, these teams will shape the metaverse into a playground where engaging stories and mesmerising worlds unfold. This new era of collaboration will not only break down barriers between different creative fields, but also redefine the way we think about entertainment. What role will VR technology play in shaping the future of cinematography in the metaverse? QJ: VR technology is a key element in bringing cinematography into the metaverse. The tools of cinematographic work used inside VR are already being developed once again thanks to the virtual production industry. Today, it’s possible to use VR to scout virtual

structures, such as branching storylines and shared experiences that could not be achieved with traditional filmmaking techniques. As technology evolves, it will be crucial to prioritize accessibility, ensuring all people can experience the wonders of the metaverse. What are the potential advantages and challenges of creating immersive storytelling experiences in the metaverse for filmmaking? QJ: Metaverse filmmaking is going to bring accessibility, scalability and visibility. Not only will people be able to work together easily, with minimum cost – either entirely inside the virtual world or between two worlds – it will also allow them to share work instantly, create film festivals, learn new skills faster and iterate work on the spot. Realistically, we are far from having tools that will allow for such an ideal vision to come true. VR headsets are clunky, about 40 to 70% of users experience motion sickness according to VR Today and there is not one platform which has been able to create a convincing and democratised metaverse concept yet. The metaverse will be open source, cross-platform, iterative, easily accessible and collaborative in its core and engine, or it will never last. PW: The fascinating part of the metaverse lies in its potential to revolutionise storytelling, offering unparalleled audience engagement and opening doors to groundbreaking narratives. Filmmakers can collaborate with diverse creative teams, weaving together talents to create deeply immersive experiences. However, the road to harnessing the metaverse’s potential is not without its challenges. Technological complexity and ethical concerns are obstacles filmmakers must navigate, striving to balance the extraordinary benefits. By fostering an environment of collaboration and shared learning, the metaverse can become a space where filmmakers and other creatives can overcome those challenges and collectively push the boundaries of storytelling.

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