METAVERSE ROUND TABLE INDUSTRY.
screen video game from my couch with my friends living abroad, just like they were next to me), seeing exhibits together and attend life events or lectures from a distance... A collaborative sandbox with the proper tools will obviously bring on new collaborations. Soon enough, our kids will be making short films inside the metaverse with their friends from all around the world. I hope the metaverse will bring on more of these creative collaborations, once again, blending the frontiers between industries, between reality and digital...
see, hear and interact with him through AR goggles... New genres will arise from these new interactive, collaborative tools because more people from different cultures and backgrounds will be able to collaborate on projects. But storytelling has always been about the same things since the dawn of time – human grandeur and decadence. PW: Picture a film immersing you in a vibrant, ever-changing dreamscape, where you can communicate telepathically with other characters or even manipulate elements around you. The metaverse empowers filmmakers to create such experiences, transcending limitations of traditional filmmaking and giving birth to entirely new genres. With interactive narratives, multi-linear stories and a fusion of gaming, animation and live performance, artists can explore themes and subject matter previously unimaginable in traditional film. Moreover, filmmakers can experiment with the metaverse’s ability to simulate unique sensory experiences, such as synaesthesia (senses blending, like tasting colours or hearing shapes) or telepathy, further expanding the creative possibilities of storytelling. Will the emergence of the metaverse bring about a new era of collaboration between filmmakers, game developers and other creatives? QJ: By definition, the metaverse is being built on foundations from the game industry. So yes, there will be more
interactivity and collaboration between the two worlds. It’s already well engaged thanks to virtual production. But for now, the collaborations are more technical than artistic, tools and workflows are being shared, but only too few artistic ideas. I would like to see more video game storytellers participate in the film industry and cinematographers working on video games. The metaverse could be a collaborative tool, but also a place to enjoy the final products, watching films, playing video games (I would love to be able to play a good old flat
By definition, the metaverse is being built on foundations from the video game industry
55. MAY 2023
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