FEED Autumn 2021 Newsletter

FEED cannot wait to finally see the faces of the industry at IBC in December. In the meantime, check out the shortlist for its esteemed Innovation Awards

Earlier this year, there was the important news that IBC 2021 was to go ahead, having been moved to 3-6 December. A well-established element of IBC is the Innovation Awards, celebrating the spirit of collaboration – factors of the industry that are ever more prevalent post-pandemic. Now coveted within the broadcasting and tech space, they are presented to the broadcaster or media company that started with a challenge, and brought together technology partners to create a solution.

RECOGNITION ETV Bharat winning the 2019 content delivery award (left); TRT Turkey collecting their award in 2019 (above)

CATEGORY 1

CATEGORY 2

CATEGORY 3

CONTENT CREATION

CONTENT DISTRIBUTION

CONTENT EVERYWHERE

y y Netflix – for creating the first ever hand-drawn anime with experimental 4K and HDR. y y Riedel – produced the first fully decentralised production of a live global music event. y y Songbird – the first American feature film to return to production during the lockdown, using camera to cloud technology. y y Timeline Television – for its remote broadcast app Stream Anywhere, which helped major UK broadcasting production teams to film remotely from a range of locations.

y y Boeing – live streamed the Starliner ’s return from orbit in HD-broadcast quality, with sub-one second latency from a remote desert. y y BT Sport – delivered fully remote coverage of the 2021 UEFA Europa League Final. y y MGM Studios – launched a new blockchain-backed platform with Eluvio, providing a more efficient, secure and cost-effective way to deliver ultra-low latency video. y y Migo – created an entirely new way to deliver digital content in countries that lack a widespread broadband infrastructure. y y Riot Games – first organisation in the world to use JPEG XS compression for two major trans- Atlantic esports tournaments.

y y BT Sport – developed new technologies to recreate the match-day experience for live sports fans watching their favourite teams at home. y y Deutsche Fußball Liga – enhanced the Bundesliga world with an interactive service, allowing each user to follow the matches, teams and players that interest them the most, enabling them to personalise their user experience with detailed graphics and data. y y In The Room – used AI and exclusive Ultra-HD content for consumers to interact “face-to- face” with personalities like Nile Rodgers. y y Mediapro – grew Upbeat, its free esports and entertainment multiplatform. y y Sky Sports and SimplyLive – for their remote production

partnership, which delivered a true cloud-based, multicamera production environment, with a positive environmental impact.

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