DEFINITION August 2018

22 GRADE STORY JURASSIC PARK

He explains that one of the main elements that helped the most was the CDL – or colour decision lists – metadata format files from set. “Oscar Faura worked with the DIT from Pinewood Post to grade dailies and provided us with looks for each scene as CDL files. These contained all the basic information we needed to use as a starting point. They were great visual references, which we were then able to enhance and adjust directly in DaVinci Resolve.” WORKINGWITH ILM Of course, with such a visual effects-heavy production, all this planning between set and the colour grading suite was not enough. There also needed to be plenty of communication between the team at Goldcrest and the primary visual

IMAGES Dinosaur movement was achieved with a combination of CGI and stop motion.

“Originally, the entire film was supposed to be completed using stop motion, but after showing Spielberg’s team what CGI could do for the dinosaur movements, it ended up being a combination of both. Today, it’s very much the same. For Fallen Kingdom , we had a mixture of both practical on-set animatronics and fully computer-generated characters, and we had to help ensure each remained consistently integrated properly through the grade.” “For instance, there’s a whole scene with a velociraptor where the characters are operating on it, and that’s all animatronic with a bit of CG applied. There’s another where

effects vendor: Industrial Light & Magic (ILM). CDL files were shared with the VFX team allowing ILM to work on the computer graphics whilst seeing something close to the final look of the film. Goldcrest also had access to mattes for every single dinosaur during the grade, giving Adam more flexibility to adjust the grade whilst ensuring the CG still fitted into the background plate. “ILM know what they’re doing. They were a vendor on the very first Jurassic Park movie in the early nineties and revolutionised the post industry through their work with computer- generated dinosaurs,” he adds.

FOR FALLEN KINGDOM, WE HAD A MIXTURE OF BOTH PRACTICAL ON-SET ANIMATRONICS AND FULLY COMPUTER-GENERATED CHARACTERS

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