INDUSTRY. METAVERSE ROUND TABLE
JAMIE ALLAN Media, entertainment & broadcast industry lead EMEA, Nvidia
MARCUS BRODERSEN CEO, Pixotope
JEREMY HOCHMAN Founder, Megapixel VR
DAVID LEVY Director business development, global solutions, Arri
CARL NOBLE Pro video creative lead, Scan
We established how the metaverse may shape production in part one, but how will the role of the consumer develop? CARL NOBLE: We are already seeing a change in the way content is consumed. While we’re at an impressive stage now, advances in VR, AR and XR are only going to continue to create more interactive and immersive content. As advancements in technology – such as real-time rendering and cloud connectivity – grow, seeing what can be done on a larger scale will dictate not just the quality of content being conveyed, but how it is being delivered, and how we immerse ourselves in these experiences. PAUL SALVINI: I’m most excited about the opportunities for the kind of high-end content that DNEG creates to be explored and interacted with in different ways. Imagine being able to walk through
ALANNA ROAZZI-LAFORET Co-founder, Decrypt Studios
PAUL SALVINI Global CTO, DNEG
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