DEFINITION July 2019

DRAMA | DETECT I VE P I KACHU

How did the performance capture for Pikachu and the other characters work? Director Rob Letterman’s brief for Pikachu’s facial performance was pretty simple: “Guys, I want to be able to read every single nuance of Ryan’s dramatic and comedic performance in Pikachu’s face. I also want him to look like the 2D anime Pikachu at all times. It also needs to look animalistic, because it’s not going to feel real if it animates like a cartoon face. And make him look as cute and appealing as possible.” Dionne laughs: “It was quite a challenge to say the least! We began by building a facial rig system for Pikachu based on that of feline anatomy and structure, as this proved to be the closest animalistic equivalent to the anime Pikachu, based on his features and proportions. We explored tests early on with a facial rig that closer resembled Ryan Reynolds’s human face, but once the facial muscles started moving, it broke all realism and instantly appeared very cartoony.” He continues: “Our next step was to capture a full Facial Action Coding System (FACS) facial workout for Ryan Reynolds, using a head-mounted camera and multiple additional witness cameras. This FACS workout is basically having Ryan striking every single facial pose and expression you can think of, including mouth shapes for speech, resulting in a library of around 80 facial shapes and expressions for us to match to. We then sourced a bunch of imagery from 2D animated manga to create a matching library of shapes to represent classic 2D Pikachu expressions, which essentially were variations of around seven key unique expressions, but all of them quite iconic and recognisable to Pikachu.” The team then took Reynold’s expressions and 2D Pikachu’s expressions for all 80 target shapes, and created a new set of hybrid expressions within the constraints of the feline facial rig system they had built. This allowed them to directly map Reynold’s performance to Pikachu’s face, while staying true to Pikachu’s familiar design and feeling realistic from an anatomical point of view.

Mathieson again waved the film-look flag and mentioned in passing he had turned down Sonic, which was shot digitally. ( Sonic ’s release has been delayed until next February after a fan backlash against the eponymous character’s design.) “We shot on film and I used smoke, light, reflections – I could burn things out. All those things are a bit of a no-no when it comes to digital. You can’t use smoke, you can’t burn stuff out, you can’t use intense colour. I was free to do it and delighted in the way it looked. Film is moving forward with the new scanning technology and matching well with it. A few years ago we couldn’t have made it look so good,” he says. EMBEDDED CHARACTERS We asked the VFX supervisor for Pokémon Detective Pikachu , Pete Dionne from MPC, how he managed to embed the CG characters so effectively into the movie.

Mathieson explains: “These are very colourful creatures in a very colourful world, so lots of neon in that Japanese style with no clipping, as we shot on film. Rob and I realised that we should be looking to find the look of Ridley Scott’s Blade Runner , so we tipped our hat to that movie, including the messy environment with all the garbage, mucky puddles and sleazy tone. It’s a bit edgy, not this pumped-up Pixar aesthetic, which it could have been if we had shot it all digitally. Film’s colours have more integrity, more variation, more subtleties and more hues than you do on digital.” Mathieson is evangelical about film, as you can tell, and this movie and its look has given him a platform to explain a few things to media like Newsweek – not an everyday occurrence! He was asked to explain why the film looked so good, especially when the trailer for Sonic the Hedgehog came out looking flat and unusually clean.

IMAGES The insistence on using film came from all major departments of the movie. The use of actual locations and less green screen helped create depth and realism, despite the cartoonish characters

24 DEF I N I T ION | JULY 20 1 9

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