Pro Moviemaker Spring 2019


“Sounds should be experienced, not noticed, and ‘soft cuts’ help us to achieve this”

LEFT By selecting Dialogue, Effects or Music, you can greatly enhance your results



Organising to optimise your audio experience 1 Right from the start, Final Cut Pro X invites you to categorise the type of audio you’re importing by assigning it with a ‘Role’. By selecting what is Dialogue, Effects or Music appropriately, this greatly enhances what is achievable in lots of clever ways. You can assign a Role type at any time, but the earlier you do it in the process the better – especially if you intend to use Roles in your workflow. 2 Equally useful, you can also get Final Cut Pro X to automatically address issues and problems with an audio file, even before you add it to your timeline. Just tick ‘analyse and fix audio problems’, ‘Separate mono and group stereo audio’, or ‘Remove silent channels’ and the work is done. 3 Once imported, any audio can be further examined and enhanced by selecting it and then performing the same operation from the ‘Enhancement’ menu under the viewer window. 4 Once your material has been analysed, you can select and modify Loudness, Noise Removal and Hum Removal in the Inspector window to achieve the best result. Before you start editing, it’s always a good idea to fix any obvious audio issues, to avoid having to subsequently fix them multiple times within your timeline.

RIGHT Select and modify Loudness, Noise Removal and Hum Removal for the best results




Best practice 5 6 As a rule, if I can add fades to the start and end of an audio clip I will. Sound should be experienced, not noticed, and these ‘soft cuts’ help us to achieve this. Simply click on the little grey node that appears whenever you hover near the edge of any audio clip and drag into the body of the clip. Once fades are added, you can right- click on the handle and choose from a selection of different fade types. Setting audio levels 7 8 Click on the Show/Hide Meters button to display them. These are needed to monitor audio levels and to establish a good dynamic range between the quietest and the loudest sounds in our mix.







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