BOOSTING BENFICA COMMS
Sport Lisboa e Benfica, one of Portugal’s most prestigious football clubs, has partnered with Clear-Com to upgrade the communications system employed at their home stadium – Estádio da Luz – ensuring seamless coordination across all operational teams within the stadium. The upgrade addresses key communication challenges, including issues with radio coverage in critical areas such as the pitch entrance tunnel and bench area, which are enclosed by thick safety glass, as well as providing comprehensive coverage across the entire pitch and fan zone. “We were able to configure the system to match our
specific requirements, and beltpacks and the Agent-IC application cover the areas of the stadium we need them in,” said Mario Correia, director of audio-visual systems in Benfica’s technical team. The site’s existing intercom system was also integrated into the new set-up using Arcadia’s latest firmware release and IV Direct feature, which allows the transport of analogue audio over IP. This was achieved without the need for additional cabling, as the existing IP network was able to facilitate good connectivity between the central control room and various operational positions throughout the stadium.
KATY PERRY RO(AR)S INTO AUSTRALIAN FOOTBALL LEAGUE
Vizrt recently partnered with Champion Data to bring Katy Perry’s pre-show performance for the Australian Football League (AFL) Grand Final alive with virtual-reality graphics. “Despite the AFL final being an elaborate live show employing multiple camera inputs and extensive graphics overlays, the Vizrt tools very much enabled us to ‘set and forget’ when it came to production programming,” remarked Andrew Mott, Champion Data. The event attracted a record-breaking audience of four million, tuning into
Spearheaded by Champion Data, the project brought together expertise from a range of tech and live production leaders, including Vizrt, Silent Partners Studio, Mushroom Events, NEP Group Inc, Seven Network and Epic Games. “We had such confidence in delivering Katy Perry’s production knowing that Viz Virtual Studio and Viz Engine formed the technical backbone for it,” concludes Mott. “We didn’t need to tweak too much – whether for her performance or our standard game-day graphics – it all came together perfectly.”
the show via Seven Network. Fans watching from home were treated to a blend of high-action performances from Katy Perry and supporting artists, all interwoven with a range of dynamic, futuristic, galaxy-like graphics.
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