ROUND TABLE
THE PANEL
Definition: How have you seen virtual production techniques evolve over the past few years, and what do you think are the key technological advancements driving this evolution? Miguel Churruca, marketing and communications director, Brainstorm: Virtual production has been around for decades, but the arrival of large LED walls revamped the concept. What was created by using chroma sets now is widely understood as the usage of LED walls, but there’s no technical reason why virtual production can’t use chroma sets, video walls or both at the same time. The popularity of Unreal Engine also radically helped virtual content creation: it made creating hyperrealistic background scenes in real time possible, which resulted in a dramatic increase in the visual quality of the scenes. Julia Lou, virtual production supervisor for content management, DNEG: When I started working in virtual production, it was primarily being used for visualising motion capture. We mostly used a game engine to render previs quality characters and environments, and virtual cameras. Since then, motion capture and virtual cameras have developed with optical solutions and SLAM tracking systems that are easily portable on consumer devices like iPads, and can even be integrated with augmented reality. Thanks to developments in hardware, software and rendering techniques, real-time rendering is capable of high-quality images that stand up to final quality in-camera VFX. David Levy, director of business development, ARRI Solutions: Our customers have always sought the most authentic image quality possible. In the case of virtual production, we’re seeing demand for proven integration of camera and lighting systems into virtual production workflows, as well as more accuracy and quality in on-set workflows. By streamlining workflow processes within LED volume environments, stage operators and creative teams get the best out of virtual production technology, producing best-in-class results in facilities of all sizes. Reliable, accurate
Cesar Caceres Product lead, Brompton Technology David Levy Director business development, ARRI Solutions Julia Lou Virtual production supervisor for content management, DNEG Miguel Churruca Marketing and communications director, Brainstorm Olaf Sperwer Business development virtual production, ROE Visual
INTERVIEWS Nicola Foley
33
definitionmags
Powered by FlippingBook