Definition March 2024 - Web

ROUND TABLE

AG: Always refresh and optimise the curriculum as the tech and the application evolves. VP is maturing fast; there are already new methodologies and schools of thought not discussed two years ago. Just as one example, integrating AI-powered content engines into productions is something we’ll see in 2024. ER: Participate in communities, organisations and committees, sharing what is learnt. Practice as much as possible the skills that one plans to teach. Provide demo stations/stages for students and professionals to practice skills over and over again. LR/JA: Keep talking and spending quality time together! The more we know each other and can share information, the better off both sides of the equation will be. Being involved in forums, conferences and round tables. We are looking forward to SXSW in March where we can again connect with both educators and expert practitioners from around the world – ensuring the future of virtual production skills training is well on track.

relying that what they know is what they should know. I think everybody should continue to train and take on the new things that keep coming up, and that it will become more segmented because virtual production for film is a completely different process from virtual production for broadcast or live events. I think that distinction needs to be made. JVA: A lot of the knowledge does apply to both film production and broadcast, but the entire workflow might be completely different. There are a wide variety of different ideas – about colour management, but also broadly – on how virtual production should be done. There’s division within the sector on what should be standard practice. Not everybody has the same idea of how something should be done. Def: How can both educators and industry practitioners stay ahead of the curve and remain relevant? MP: It’s very important that education centres stay close to the people engaged in this market. Otherwise, what they teach

will be out of date maybe in a year. So, it must be the industry itself – as well as the educational institutes – that work together to help close these gaps in knowledge. JB: There are some fantastic people (for example, Rob Chandler) who are pulling together the industry so that we can grow and be ahead of the curve. Healthy competition through collaboration and communication among a very friendly set of creative technicians is a really enjoyable experience. JJ: It is important for educators to keep up to date with technological advances. This can be tricky, as areas of it change often. With the increasing advancement of AI technologies, the speed of change is rapidly increasing. Epic Games offers specialised training sessions, which can be useful to educators. They also run an examination scheme to ensure authorised trainers remain up to date. In general, practitioners in virtual production should remain keen on learning the new emerging technologies as and when they come along.

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