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SDI-only solution, delivering greater density, significantly reduced power consumption and simplified operational management. “Appear was the ideal solution on the market that met our demanding requirements for high-density encode and delivery of AVC/HEVC signals to and from our new broadcast facilities,” describes James Wyld, principal infrastructure engineer at Riot Games. “The ability to exchange these feeds with our SMPTE 2110 IP networks has allowed us to simplify a workflow that previously required an additional layer of IP gateway devices,” he adds. The first Appear platforms were configured to perform high-density HEVC encoding and decoding, resulting in robust video streaming with reduced latency, providing more stable video streaming at scale. Riot Games will continue its global deployment of Appear’s X Platform to support remote productions, utilising transport stream over IP with SRT gateways and FEC flow protection where needed to support different network types. “Being able to encode, package and deliver over multiple network paths simultaneously adds a layer of resilience that our broadcasts require,” Wyld continues. “We run a mix of different delivery strategies to support our productions across the globe, and having a flexible platform allows us to support a multitude of scenarios in the field. “While our facilities are entirely IP based, we need to support a mix of technologies for acquisition of our feeds in-venue, so relying on the same tools for both SDI and IP workflows makes our complex workflows easier to manage for our operators.”

APPEAR WAS THE IDEAL SOLUTION ON THE MARKET THAT MET OUR REQUIREMENTS

ONLY THE BEGINNING This is just the first deployment of a global implementation, which will see Riot Games utilising Appear’s X Platform for even more high-capacity remote productions. Appear’s general manager for North America, Ed McGivern, discussing the excitement and scale of the project, said: “We previously shadowed the production operations of major League of Legends tournaments over multiple types of networks, and had received extremely positive feedback and results.” Appear’s solutions will be integral to the second remote broadcast centre, that is scheduled to come online later this year in the Greater Seattle, Washington area. Strategically placed in time zones eight hours apart, these two remote broadcast centres will align to provide seamless production support on Riot’s future esports productions happening at various locations and times around the world. “We’re excited to be the trusted partner to deliver this content at scale and support a global network of remote productions – helping set the quality and value benchmarks for esports,” McGivern concludes. The scale of Riot Games’ esports competitions is a key indicator of the global momentum the esports industry is enjoying and Appear is at the forefront of remote production and the booming esports industry. To learn more about Appear, head over to appear.net

BOOMTIME FOR ESPORTS The scale of Riot Games’ esports competitions illustrates the global momentum the industry is enjoying

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