DEFINITION February 2018

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APPLE FCP X V10.4 USER REVIEW

provides you with a really full feature set for manipulating and editing that footage. There is a 360º viewer, allowing you view the image rectilinearly and click and drag to move the viewpoint through the entire 360º range. You can also hook up an HTC Vive VR headset, through Steam’s VR player. At the moment, the Vive is the only supported headset, as Oculus are arsey about not supporting the Mac, and Sony’s offering is Playstation only. FCP X supports footage rendered as Equirectangular, Fisheye, Back-to- back Fisheye, and Cubic. VR The built-in image controls allow for full reorientation of the VR clip so, for instance, if the camera is moving through the scene, but the default ‘ahead’ view isn’t in the same orientation as the camera

then, to use the mark as the centre of your adjustment, or you may wish to add curve handles so that the marked colour isn’t affected by your adjustment. The second big new feature is support for HDR – both Rec. 2020 HLG (Hybrid Log-Gamma) and PQ (Perceptual Quantizer). HDR monitoring is supported though a suitable third-party interface, and there is a new waveform monitor that shows brightness up to 10,000 nits. Compressor has also been updated to include output support for Rec. 2020 HLG and PQ. It’s worth noting that HDR is set at the Library level in FCP X, not at the Project level. Perhaps the biggest feature set added to FCP X v10.4 is an end-to- end workflow for VR (though your footage needs to be stitched already). Once you have imported your stitched VR footage, FCP X now

wheels, RGB/Luma colour curves, and HSL curves. I particularly like that you can set the default grading tool, so that your favourite method presents itself as the first option when you go to the grading section of the inspector. The colour wheels feature a traditional set of master, shadow, midtone and highlight wheels, each with an additional brightness and saturation slider. The bottom of the panel shows numerical values for the wheel and slider adjustments. At the time of writing, there is no support for a hardware control surface, but I would expect that third-party manufacturers will leap on that opportunity pretty soon. Both of the sets of curves have a nice eye-dropper feature. Clicking the eyedropper on a colour on the main viewer simply marks a line in the curves editor. You are free,

ABOVE Motion has also been updated. BOTTOM LEFT FCP X V10.4’s HDR Scopes.

YOU CAN ALSO HOOK UP AN HTC VIVE VR HEADSET

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FEBRUARY 2018 DEFINITION

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