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AR Legends for Singapore

five-week tournament. Three AR cameras were employed using Stype, with everything executed in-engine to provide real-time control for Riot Games and studio operators, too. Silver Spoon’s ‘live audience’ effect was designed to be easily dialled up and down by the Riot Games team, to boost exciting moments throughout the game. The request came less than a month before show set-up, when it was clear the original Madrid location would have to be cancelled – and the Singapore venue would have no live crowd. “These effects and characters weren’t built just to look good on their own,” said Laura Herzing, executive producer at Silver Spoon. “The real- time controls we added let operators change the height or colour of waves, dial in the fine-tuned details of lighting and shadows and integrate them, along with practical lighting onstage, so it all felt connected.”

Covid-19 forced Riot Games’ Wild Rift Icons Global Championship 2022 to relocate from Madrid to Singapore this summer. Under a tight deadline, Unreal Engine- powered animation house Silver Spoon was commissioned to turn the event into a visual thrill ride, creating AR animations built into the live broadcast, and atmospheric ‘live audience’ effects for the empty Singapore studio. The New York-based studio controlled more than 85 unique game assets, with AR effects for each of the tournament’s rounds. The 3D assets of Riot Games characters were built for the games in Unity and chosen by players as avatars during gameplay. Since they were incompatible with Silver Spoon’s Unreal Engine platform, it recreated effects for each with visual references from the game. The team dedicated two months to content creation, before going on-site for the entire

SAVING THE DAY See Silver Spoon take on the Riot Games Wild Rift comp

SKIN IN THE GAME Players chose avatars based on Riot Games character assets, to play as during matches (left)

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