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Metaverse applications are a promising destination, as Ilett says. “Virtual shopping malls exist already, where products can be interacted with in 3D. Right now, this mostly entails static objects, like shoes. This type of asset could be a simple, single 3D image that you could even generate with your LiDAR-equipped smartphone. “But in sports, entertainment, gaming and social media, athletes and objects are moving – this is where Emergent is a major player, with Tier 1 companies employing hundreds of Emergent cameras and underlying software in larger systems. Smaller full-body capture might run 36 cameras or fewer, in a single server with high-performance Emergent software. But advanced marketing and fan interactions are just around the corner.” The holy grail is the volumetric capture of a game that can be transmitted live. This is currently done with a simplified processing requirement, or more complex offline processing with a few minutes’ delay, alongside multiple on-site GPUs or the cloud. But fully interactive 3D that’s truly live may not be too far away. “As processing devices advance in performance, this will greatly simplify and speed up operation. In time, live interactions could be enabled with imperceptible delay,” Ilett concludes.

SCAN ME View our volumetric capture system in action

Emergent’s cameras have advantages that make them a key component of quality motion capture. It can be done at nearly any resolution, allowing coverage of all areas, with minimal camera count. A variety of frame rates capture objects moving at any speed – and synchronisation between machines as low as one microsecond – to provide the most accurate 3D reconstruction possible. The company delivers a range of software, system components, consulting and support with its hardware, based on strong IEEE

Ethernet standardisation, common to installations everywhere. Full volumetric capture – a subset of biometrics and sports analytics – comprises the total 3D reconstruction of an action, or complete scene. This requires not just the right cameras, but software to stitch all angles together. Emergent’s eCapture Pro offers companies a turnkey solution, requiring no software coding or system design knowledge. There’s a control centre, from power-up, all the way through to 3D model asset generation – a complete geometric representation of the scene. These can be loaded into software like Blender and Unreal Engine as a starting point for any kind of 3D production, with assets repurposed for multiple scenarios.

DATA POINTS The 3D model assets generated by eCapture Pro can be leveraged in all kinds of software

“A whole field of players can be tracked, without them having to wear suits covered in ping-pong balls”

SEPTEMBER/OCTOBER 2022 FEED:XTREME 39

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