FEED Summer 2023 Web

n just two years’ time, the worldwide esports industry is expected to reach a staggering value of £1866.2 million.

trillion minutes of videos viewed on its platform – that’s tidy. But it’s not just the platforms and vendors that have been taking advantage of this movement. There are now venues, studios, stadiums and arenas all kitted out and designed for esports productions. Plus, there’s been an increase of solution providers innovating creative ways to facilitate these new spaces. A rising star in this area is Esports Engine. A turnkey esports solutions company, Esports Engine covers every element of a production. It works with gaming publishers, rightsholders, brands and teams to provide production, broadcast, tournament and program design.

Those in the broadcast and streaming media trades have witnessed this bubble to its current boiling point for the past couple of decades. It’s a simple equation: people love competitive gaming, and people love watching gamers compete. A flourishing market, broadcast service providers and technology vendors have been tapping into the realm for a considerable period. What about current audience numbers? Well to give an idea, Twitch checked out of 2022 with over 1.34

ENTER PLAYER ONE Esports Engine was founded in

October 2019 by former Major League Gaming (MLG) execs – Adam Apicella and Ryan Thompson – both of whom brought extensive experience in the industry. They joined an elite team that later became Esports Engine, consisting of innovators for esports that had created and executed over 500 live events from 2003 to 2019. “Esports Engine is a company that is just four years old, but has a legacy of esports in the competitive video game industry that goes back to the early 2000s from Major League

ESPORTS ENGINE’S INDUSTRY LEGACY GOES BACK TO THE EARLY 2000S

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